NVIDIA

Santa Clara, California

Senior Developer Technology Engineer - Simulation Performance

Posted 2 weeks ago · Senior

This role involves optimizing physics and robotics simulation workloads on NVIDIA platforms, collaborating with partners and customers to improve performance, and developing durable code and actionable feedback for NVIDIA engineering teams.

Summary by Rezifi's AI, from NVIDIA’s posting. Years and pay appear only when the posting states them.

  • Establish and execute performance strategies for physics, robotics simulation, and computational-engineering workloads on NVIDIA GPUs.
  • Build rigorous benchmarks and performance models, profile customer applications, and identify limiting factors.
  • Improve algorithms, data structures, memory layouts, and parallel execution with partner developers.
  • Write and upstream production C++, CUDA, Python, and domain-specific GPU code into simulation platforms, partner applications, and reusable reference implementations.
  • Collaborate with NVIDIA architecture and software teams, and open technical communities to ensure improvements last beyond a single engagement.
  • C++
  • Cuda
  • NVIDIA platforms
  • Physics
  • Robot Simulation

Required

  • Python
  • computational-engineering workloads
  • NVIDIA GPUs
  • Reinforcement Learning
  • robotic kinematics simulation setup
  • simulation validation
  • domain-specific GPU code
  • simulation platforms
  • partner applications
  • reusable reference implementations

Nice to have

  • Physics Engines
  • numerical solvers
  • Geometry Processing
  • differentiable simulation
  • large-scale batched simulation
  • Warp
  • Newton
  • NVIDIA PhysX
  • NVIDIA Isaac Sim
  • NVIDIA Isaac Lab
  • MuJoCo
  • JAX
Experience
12+ years
From the posting: “12+ years of relevant experience”
Pay
$224,000 to $431,250 a year
NVIDIA’s own figure.
Level
Senior
Field
Simulation performance engineering

From NVIDIA’s careers site

As NVIDIA posted it. See the original

We are seeking an exceptional hands-on engineer to help our partners and customers make demanding physics and robotics simulation workloads run exceptionally well on NVIDIA platforms. You will work at the intersection of algorithms, mathematics, GPU architecture, and production software to find the true limits of real applications and turn that understanding into durable code and actionable feedback for NVIDIA engineering teams.


This role is for someone with a recognizable technical body of work: not someone who merely used advanced systems, but someone who took stewardship of one and made it substantially better.


What you'll be doing:

  • Help our partners and customers establish and execute performance strategies for important physics, robotics simulation, and computational-engineering workloads on NVIDIA GPUs.
  • Build rigorous benchmarks and performance models, profile customer applications from system architecture through GPU kernels, and identify the actual limiting factors.
  • Work with partner developers to improve algorithms, data structures, memory layouts, and parallel execution. When evidence points to an NVIDIA platform bottleneck, collaborate with the owning engineering team rather than duplicating its role.
  • Understand and apply knowledge of reinforcement learning, robotic kinematics simulation setup and simulation validation to the challenges that our partners bring.
  • Write and upstream production C++, CUDA, Python, and domain-specific GPU code into simulation platforms, partner applications, and reusable reference implementations.
  • Work across developers, NVIDIA architecture and software teams, and open technical communities to make the improvement last beyond a single engagement.

What we need to see:

  • 12+ years of relevant experience
  • A degree in Computer Science, Applied Mathematics, Physics, Mechanical Engineering, Computational Science, or a related field—or equivalent experience.
  • A record of delivering large, reproducible performance improvements in production numerical, simulation, graphics, CAE, robotics, or scientific-computing systems.
  • Expert modern C++ and GPU parallel-programming ability, backed by strong foundations in mathematics, physics, numerical methods, geometry, or performance modeling.

Ways to stand out from the crowd:

  • Deep experience with physics engines, numerical solvers, geometry processing, differentiable simulation, or large-scale batched simulation.
  • Experience with CUDA, Warp, Newton, PhysX, Isaac Sim, Isaac Lab, MuJoCo, JAX, or comparable accelerated-computing systems.
  • A history of carrying important technical work beyond the breakthrough through integration, maintenance, documentation, and the success of other developers.
  • Publicly inspectable stewardship of a consequential open-source engine, library, standard, benchmark, or software framework. Your implementation and technical leadership must be visible in the artifact itself.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 16, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.