The job in two lines
This role involves optimizing EDA workflows for chip design, working closely with engineering teams to improve and innovate chip development processes, and ensuring the best tools and infrastructure are in place for creating innovative chips.
Summary by Rezifi's AI, from NVIDIA’s posting. Years and pay appear only when the posting states them.
What you'd do
- Investigate and debug complex, multi-discipline problems in a UNIX environment
- Optimize chip design workflows
- Build and maintain metrics for performance measurement
- Develop and deploy EDA tools
- Improve chip development processes
Skills it is built around
- UNIX
- ASIC Design
- VLSI Design
- CAD/EDA
- Electronic Design Automation
Required
- UNIX Systems programming
- Python
- Shell
- data analysis principles
- UNIX Shell
- chip design process
- chip engineers
- chip development process
Nice to have
- IBM Spectrum LSF
- SLURM
- C/C++
- Perl
- distributed system principles
- GPU-based workloads
- batch computing environment
The facts
- Experience
- 5+ years
- From the posting: “5+yrs of relevant experience”
- Pay
- $152,000 to $287,500 a year
- NVIDIA’s own figure.
- Level
- Mid level
- Field
- Chip design engineering
The full posting
From NVIDIA’s careers site
As NVIDIA posted it. See the original
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
NVIDIA reinvented itself over two decades, inventing the GPU in 1999 to reshape PC gaming and modern computer graphics. As an engineer in our EDA Workflow Optimization team, you will partner closely with our engineering teams worldwide. You will understand workflows covering the full chip design process from inception through study, architecture, design, verification, emulation, layout, packaging, power-on and production. You will then guide teams to improve, and sometimes re-invent those flows. You will enable our engineers to have the best tools on the planet to make the most innovative chips in the world. You will perform investigations to understand flaws and opportunities, construct metrics to continuously measure performance of our flows and services, and other infrastructure. You will work with your team of EDA and software experts to build new infrastructure in an agile, production software environment. You will continuously innovate and enhance scalable, reliable, high performance systems and tools to enable the next generation of chips!
What you’ll be doing:
Work in a diverse team performing fast paced investigations to empower our engineers to develop at the speed of light.
Participate in the full life-cycle of tool development, test, and deployment.
Work closely with other team members and chip engineers to understand and optimize how workflows use the compute and storage environments.
Build metrics that are reliable and easy to use by hundreds of engineers around the world.
Continuously improve our chip development process.
Directly contribute to the overall quality and time to market for our next generation chips.
What we need to see:
Strong experience investigating and debugging complex, multi-discipline problems in a UNIX engineering environment.
Hands-on experience with architectural decisions in technologies (storage, networking, compute) our chip engineers depend on.
Experience with ASIC, VLSI, CAD/EDA or mixed signal design workflow environments.
Hands-on experience with EDA tools.
Experienced in UNIX Systems programming and automation using Python and/or Shell.
Authoritative level usage of UNIX and UNIX utilities.
Excellent planning and communication skills.
Experience in applying data analysis principles and influencing data-driven decisions.
Flexibility/adaptability working in a dynamic environment with changing requirements.
BS in Computer Science or equivalent experience; MS (preferred).
5+yrs of relevant experience.
Ways to stand out from the crowd:
Experience with job schedulers (in particular IBM Spectrum LSF and/or SLURM).
Hands-on experience running GPU-based workloads in a batch computing environment and a deep understanding of distributed system principles.
Strong programming and debugging skills with C/C++, Python, and Perl on UNIX.
A passion for improving engineering productivity and efficiency via data-driven philosophy.
#LI-Hybrid
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until October 11, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.More like this
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