NVIDIA

Warsaw, Mazovia · Remote (Poland)

System Software Engineering Intern, GPU - 2027

Posted 10 Sept 2026 · Intern

This internship involves profiling game engines and GPU software to improve performance for cloud-based GPUs, focusing on pre- and post-silicon performance tuning.

Summary by Rezifi's AI, from NVIDIA’s posting. Years and pay appear only when the posting states them.

  • Profile game engines, such as UE5, to improve game performance for cloud-based GPUs.
  • Work on GPU Pre Silicon and Post Silicon performance profiling and tuning.
  • Contribute to aspects of game engine profiling and GPU software.
  • American National Standards Institute ANSI C
  • C++
  • Graphics Rendering API
  • DX11/12
  • computer system architecture

Required

  • Perl/Python
  • microprocessor
  • caching
  • buses
  • memory controllers
  • Double Materiality Assessment

Nice to have

  • Game Engines
  • virtualized environment
  • KVM (Kernel-based Virtual Machine)
  • virtual-machine
  • Docker
  • large scale code profiling
Experience
Not stated
The posting names no number of years.
Pay
PLN 117,750 to PLN 204,100 a year
NVIDIA’s own figure.
Level
Intern
Field
System software engineering

From NVIDIA’s careers site

As NVIDIA posted it. See the original

NVIDIA is searching for a highly motivated, creative engineer with experience in system software to join the GPU Software team. As someone who is hardworking and passionate about their work, you will contribute towards aspects of game engine profiling and GPU SW. NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most brilliant and talented people on the planet working for us. 

What you’ll be doing:

  • Profile game engines, such as UE5, take advantage of these frameworks to improve game performance for cloud-based GPUs.

  • Work on GPU Pre Silicon and Post Silicon performance profiling and tuning.

What we need to see:

  • Pursuing BS, MS, or PhD university degree in an engineering or computer science related discipline

  • Demonstrate a hand on technical background; excellent C programming, C++, Perl/Python, and Graphics Rendering API, such as DX11/12.

  • You are an asset if you have familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc).

  • Experience with complex system-level debugging is invaluable.

Ways to stand out from the crowd:

  • Understanding of Game Engines.

  • Experience working within virtualized environment, such as KVM.

  • Experience working with virtual machines and docker.

  • Familiarity with large scale code profiling.

If you're creative, passionate, and self-motivated, we want to hear from you! NVIDIA is leading the way in groundbreaking developments in Artificial Intelligence, High-Performance Computing and Visualization. The GPU, our invention, serves as the visual cortex of modern computers and is at the heart of our products and services. Our work opens new universes to explore, enables amazing creativity and discovery, and powers what were once science fiction inventions from artificial intelligence to autonomous cars. NVIDIA is looking for great people like you to help us accelerate the next wave of artificial intelligence.

Our internship pay is based on the position, your location, year in school, degree, and experience. For Poland: the annual range for our interns is 117,750 PLN - 204,100 PLN. (pro-rated for the duration of the internship).